It’s fine, just superficial.īut as always, it’s immensely satisfying to assemble an efficient slaughterhouse by laying down a variety of different traps and racking up combo scores by bouncing your parade of victims from one to the next. The potentially interesting story ideas they hint at, like one of them being an especially gifted magic user, don’t actually go anywhere and play no part in resolving the conflict with a villain with all the character development of Megatron from the original Transformers cartoon. The two new warmage characters’ banter has a couple of chuckle-worthy moments as the sassy one berates the oblivious one until they earn mutual respect as they discover they make a good team, but outside of that it’s pretty run-of-the-mill. Orcs Must Die! 3’s story is the same goofy fantasy from the previous two games. It’s all still good meat-grinding fun, of course, but it’s very familiar.
And the one big new idea, the large-scale War Scenario maps, are too spread out to really play to the series’ strengths. I have to admit I was a little surprised at how literal that return is, though – so much of the selection of traps and menagerie of orcs is recycled from 2012’s OMD 2 that it feels like the kind of iterative sequel you’d get one year after the last game, rather than eight.
#Orcs must die 3 acid series
After an unsuccessful detour into competitive multiplayer in Orcs Must Die! Unchained, the Stadia-exclusive Orcs Must Die! 3 is a return to the co-op action/tower defense gameplay that made this series an old favorite of mine.